Styling for Multiple Device Resolutions

Guest Post: Charlin Agramonte is a Microsoft MVP and co-founder of CrossGeeks. She writes Xamarin articles in her blog http://xamgirl.com/. Find her on twitter as @Chard003.
A few months ago we received a request from one of our customers which required us to develop and test an application on multiple device resolutions.

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Migrating MacOS Apps to 64-bit Before the Apple Transition

Apple has been moving towards 64-bit only applications on macOS for a number of releases. Last June, Apple started requiring Apps on the macOS App Store to be 64-bit only and macOS 10.13.4 and above prompt when launching 32-bit applications.

Apple Transitions to 64-bit
This fall in macOS 10.15 (Catalina),

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Faster Xamarin.Android Builds & Smaller Dex Files

One of our current focus areas in Xamarin.Android is build performance. The “inner dev loop” directly impacts developer productivity–the time it takes to make a small code change and see the result on a device or emulator. Reevaluating parts of Xamarin.Android’s codebase has been how we’ve been able to make progress.

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Get Started with Free Xamarin Training on Microsoft Learn

Learn how to build cross-platform mobile applications with the new Xamarin.Forms content on Microsoft Learn. The new and completely free platform where you can earn points and badges, level up, and advance your skills.
For each module completed, you will earn a badge and some XP toward your next level.

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New Xamarin.Forms XAML IntelliSense in Visual Studio for Mac

Visual Studio 2019 for Mac version 8.2 is officially available as a preview. Now featuring significant improvements to the XAML editing experience for Xamarin developers. The Xamarin.Forms XAML editing experience on Mac is now powered by the same engine that drives WPF,

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