Xamarin: A Xamarin + Microsoft Future

I have exciting news for developers everywhere: I am proud to announce that Microsoft has signed a definitive agreement to acquire Xamarin. We are thrilled to join the team at Microsoft when the transaction closes. We founded Xamarin more than 4 years ago with the mission to make native mobile development fast, easy, and fun […]

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Xamarin: Introduction to XAML

XAML (eXtensible Application Markup Language) allows you to define user interfaces in Xamarin.Forms applications using markup rather than code. Using XAML, you can define user interfaces using all of the Xamarin.Forms views, layouts, and pages, as well as custom classes. XAML has several advantages over equivalent code: XAML is often more succinct and readable than […]

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Adam Patridge: Explorations in Cross-Platform Assets: 9-Slice Stretchable SVGs in Xamarin.Forms Apps

There comes a time in cross-platform development where you inevitably long for a simpler mechanism for dealing with the deluge of image assets. You end up with three or more sizes of every single image with different names for every platform. At Twin, SVGs have risen to that challenge for . Continue reading

Xamarin: Cross-Platform 2D Graphics with SkiaSharp

Today we’re launching SkiaSharp, a cross-platform, high-performance 2D API for .NET developers available across mobile, desktops, and servers. SkiaSharp provides a powerful C# API for doing 2D graphics powered by Google’s Skia library, the same library that powers Google Chrome, Firefox, and Android’s graphic stacks. SkiaSharp ships conveniently as a cross-platform NuGet package, and supports […]

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Xamarin: Webinar Recording | Xamarin vs. Hybrid HTML: Making the Right Choice for the Enterprise

We want to thank Kevin Ford at Magenic for helping us present a thorough comparison of cross-platform native vs. hybrid HTML approaches for mobile development for the enterprise. Kevin’s team built a functionally identical sample app utilizing Xamarin and hybrid HTML (in this case Cordova) to understand the differences in user experience, performance, developer experience, […]

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Wallace B. (Wally) McClure: Slim down your Pictures in the iPhone & Android

Url: https://visualstudiomagazine.com/articles/2016/02/01/slimming-pics.aspx

Nothing can be as helpful as a picture. Text is great, but there is a reason why pictures are worth a thousand words. Unfortunately, as the cameras of devices have gotten better, the amount of space that pictures take up has gotten larger. With a late-2015/early-2016 phone, a picture can easily be 2MB. Start trying to upload those via e-mail or to a service (Instagram, Facebook, Twitter), and there are always problems with connectivity or otherwise. Let’s examine some simple routines to minimize the size of an image.