Debunking the Great Xamarin XAML Myth: How to achieve native performance with Xamarin Forms ListView and XAML cells.

I recently discovered that I can get native speed, smooth scrolling ListViews in Xamarin forms, using XAML for the cells. This goes against the accepted belief that good performance with XAML cells is not possible. In this blog post I explain how I came to my solution, and how you can also achieve great performing lists while enjoying all the benefits that XAML affords you for your ViewCells.


This is a must read for Xamarin developers who are doing Real World work with Xamarin forms, including a sample project you can grab down from GitHub. 

Xamarin: Join Xamarin at Microsoft Ignite 2015

Join Xamarin at Microsoft Ignite in Chicago, IL from May 4-7, 2015. Key members from the Xamarin team will be available to answer your questions, discuss your apps and projects, and show you what’s new across our products. James Montemagno, Xamarin Developer Evangelist, will be delivering two talks this year: Go Mobile with C#, Visual […]

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Xamarin: Crédito Agrícola Banks on Xamarin Platform, Test Cloud, and Insights

Crédito Agrícola, one of the largest banks in Portugal, serves more than 1.2 million customers across 700 locations. In order to better support their increasingly mobile customer base, the bank created consumer banking apps for three mobile operating systems in the platform-specific languages. The costs of maintaining three separate teams and code bases quickly added […]

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Michael Ridland: 50 Shades of Xamarin

One of my favourite parts of Xamarin is it’s flexibility. Using Xamarin and Xamarin.Forms you can actually jump between Native API’s, Forms APIs and Html5 (generated at locally or on the server). This flexibility has enabled me to develop a range of different solutions for clients based on their situation, I wasn’t sandboxed to Native […]

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Xamarin: Xamarin’s Got Game (Development)

If you’re new to game development, you may be wondering what framework is right for you. Luckily for C# and F# developers, Xamarin supports a wide range of powerful options like SceneKit and SpriteKit on iOS, as well as cross-platform frameworks including OpenTK, CocosSharp, and MonoGame. For developers just getting started, we recently published several […]

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