Xamarin: Performing Background Data Refresh for Android

Data is a crucial component of any app, which is why perfecting how your application interacts with data is so important. There are many techniques for improving interactions with remote data, such as request prioritization, speculative requests, and caching. These are certainly techniques to be explored and used, but what if your data was there […]

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Marcos Cobeña Morián: Monkey.Tap with Wave Engine

A few weeks ago Xamarin published on their blog a bunch of entries with a nice step-by-step guide to create Monkey.Tap with MonoGame. We believe Wave Engine can offer some advantages when creating games, such like its component-based architecture, or the new cross-platform Wave Visual Editor, among other ones; so we’ve reproduced Monkey.Tap with Wave… Continue reading Monkey.Tap with Wave Engine